![]() ![]() ![]() Students who wish to learn a cost-effective, powerful workflow for high quality 3D animation for film, TV or game development.Students who are brand new to iClone 7 or current users who wish to dive deeper into character animation using Character Creator 3, iClone 7 and Unreal Engine Download Documentation Learn the ropes Find all the info you need on creating your MetaHumans and using them with Quixel Bridge, Autodesk Maya, and Unreal Engine in the documentation.iClone 7, Character Creator 3, 3DXchange and Unreal Engine.You will learn how to setup your scene in Unreal Engine and record the animation there.You will learn how to use “Live-Link” to send your character to Unreal Engine for animation and scene setup.We have to do this because, if we don't, the entire skeleton will react like a ragdoll due to some settings we will activate later. First, you need to turn off the physics of all of your colliders. You will learn how to render and export your video from iClone 7 Using Character Creator made this very easy, since the skeleton already includes those bones.You will learn how to record your animations for later use on other characters.Discover how to use powerful tools such as Motion Puppet, Direct Puppet and Face Puppet.Learn how to perform facial animation and lip sync with your character.Currently, retarget pose assets are only included with custom MetaHumans. Create a MetaHuman in the MetaHuman Creator. This template includes a Mannequin asset whose idle, run, and jump animations will be used in this guide. Learn how to pose and animate your character in iClone 7 Create a new Unreal Engine project using the Third Person Template.Learn how to send your character to iClone 7 ready for animation.Learn how to create an original 3D Character in Character Creator 3. ![]()
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